# Publishing on Dweller Games

Dweller Games hosts games made with AI tools: free store pages, free downloads from a global CDN, and automatic updates for every player through the Dweller launcher.

There are four ways to ship a build. They all end up in the same place.

| Way | Best for | Effort |
|---|---|---|
| **Creator dashboard** | Your first release, quick fixes | Drag and drop files into the browser |
| **[dweller CLI](/docs/cli)** | Local builds, scripts, **AI coding agents** | `dweller push --version 1.2.0` |
| **[GitHub sync](/docs/github)** | Repos that already publish GitHub Releases | Link the repo once, then forget it |
| **[HTTP API](/docs/api)** | Custom pipelines | A few JSON requests |

## The 60-second version

1. [Create a creator account](https://dweller.games/signup?creator=1). Creator access is approved automatically.
2. On the [dashboard](https://dweller.games/dashboard) click **New game**, write a tagline and description, and add a header image and screenshots.
3. Open **Releases & builds**, drop in your build files (zip each desktop build folder), and click **Create release**.
4. Hit **Publish**. Your game is live, installable from the launcher, and updates ship to players automatically from then on.

## What can I upload?

| Platform | Upload | Players get |
|---|---|---|
| Windows | `.zip` of the build folder, or a single `.exe` | One-click install & auto-update in the launcher |
| macOS | `.zip` containing `YourGame.app` | Same (universal or arm64/x64 builds) |
| Linux | `.zip` with the binary (e.g. `.x86_64`), or an `.AppImage` | Same |
| Web | `.zip` with `index.html` at the root | **Play in the browser** on your store page and in the launcher |
| Android | `.apk` | A download link for phones |
| Game Boy Advance | `.gba` ROM (original homebrew only) | **Play in the browser** via emulation, plus a ROM download |

File names that include `windows`/`win`, `mac`/`macos`/`darwin`, `linux`, `web`/`html5` pick the platform automatically. Up to 4 GB per file.

## Ground rules

Dweller is for **original** games. AI-assisted is the whole point; recreations, ports or ROM hacks of commercial games are not allowed. Read the [content guidelines](https://dweller.games/guidelines).

Next: **[Let your AI publish it](/docs/ai)**: the fastest path if you build with Claude Code or another agent.
