dweller.json manifest
dweller.json lives in your project root. dweller init writes it; dweller push reads it. Commit it so you, your teammates and your AI agent can repeat releases exactly.
{
"game": "starfall",
"title": "Starfall",
"tagline": "Catch falling stars before the night runs out.",
"description_file": "STORE.md",
"tags": ["arcade", "cozy", "pixel art"],
"engine": "Godot 4.7",
"ai_tools": ["Claude Code"],
"builds": [
{ "platform": "windows", "path": "build/windows", "exec": "Starfall.exe" },
{ "platform": "macos", "path": "build/macos/Starfall.app", "arch": "universal" },
{ "platform": "linux", "path": "build/linux", "exec": "Starfall.x86_64" },
{ "platform": "web", "path": "build/web" },
{ "platform": "android", "path": "build/Starfall.apk" }
]
}
| Field | Meaning |
|---|---|
game |
The game's URL name on Dweller (https://dweller.games/games/<game>). Required for push. |
title, tagline, tags, engine, ai_tools |
Used when dweller init or dweller push creates the game, and by dweller update --from-manifest. |
description_file |
Markdown file used for the store description. |
builds[].platform |
windows, macos, linux, web, android or gba. |
builds[].path |
A file (zip, exe, apk, gba, AppImage) or a folder. Folders are zipped on upload. A .app folder is zipped with the bundle at the top level. |
builds[].arch |
x64 (default for desktop), arm64, universal or any. |
builds[].exec |
Program to run after unpacking, relative to the build root. Optional: Dweller detects it when there's only one candidate. |
View as Markdown (handy for feeding to an AI)