Builds & store pages
A store page that sells
- Header image (1280×600): used on store cards, the home page hero and your page. Put the title in it if you can.
- Cover (600×900): shown in players' libraries.
- Screenshots: 3–8 gameplay shots at 16:9. The first is the one people see first.
- Tagline: one line, under 90 characters. Say what you do in the game.
- Description: Markdown. Open with the hook, then a short feature list, then controls.
- Made with: tick the AI tools you used. Players on Dweller like knowing how games were made.
- Tags: pick from the list so people can find you when browsing.
Packaging builds
The launcher downloads a build, verifies its SHA-256, unpacks it into its own folder, and runs the executable. Keep builds self-contained.
Windows
Zip the whole export folder (the .exe plus any .pck, .dll or data folders). The launcher finds the .exe automatically; if there are several, set Executable on upload (e.g. MyGame.exe).
macOS
Zip the .app bundle so that MyGame.app/ is at the top of the zip. Universal builds are ideal. Unsigned apps are fine: the launcher installs them without the Gatekeeper quarantine flag.
Linux
Zip the binary (and its .pck/data). Unix permissions are restored on install; if your zip tool drops them the launcher marks the executable runnable anyway. A single .AppImage also works.
Web
Zip your web export with index.html at the root. Dweller unpacks it to the CDN, serves .wasm with the right type, pre-compresses assets, and embeds it on your page with a Play in browser button. Godot users: export with Thread Support off so no special headers are needed.
Game Boy Advance
Upload the .gba ROM. It's playable in the browser through EmulatorJS (mGBA core). Only original homebrew is allowed.
Android
Upload a signed release .apk. Players on phones get a download button.
Versions & releases
- Versions are compared numerically:
1.10.0>1.9.2. Pre-release suffixes (1.2.0-beta.1) sort before the final release. - Each release can contain builds for any set of platforms. If a platform isn't in the newest release, players on that platform keep getting the newest build that has it.
- Yank a bad release from the dashboard: launchers fall back to the previous version.
- The beta channel is for builds you want to label as testing; they're still visible on the release notes page.
Engine tips
- Godot 4:
godot --headless --export-release "Windows Desktop" build/windows/MyGame.exe. Turn on Embed PCK for single-file builds. - Unity: build each target to
build/<platform>/and zip the folder. - Phaser / Three.js / plain HTML5: zip the folder that contains
index.htmland upload it as a web build.
View as Markdown (handy for feeding to an AI)