DwellerGames

Publishing on Dweller Games

Dweller Games hosts games made with AI tools: free store pages, free downloads from a global CDN, and automatic updates for every player through the Dweller launcher.

There are four ways to ship a build. They all end up in the same place.

Way Best for Effort
Creator dashboard Your first release, quick fixes Drag and drop files into the browser
dweller CLI Local builds, scripts, AI coding agents dweller push --version 1.2.0
GitHub sync Repos that already publish GitHub Releases Link the repo once, then forget it
HTTP API Custom pipelines A few JSON requests

The 60-second version

  1. Create a creator account. Creator access is approved automatically.
  2. On the dashboard click New game, write a tagline and description, and add a header image and screenshots.
  3. Open Releases & builds, drop in your build files (zip each desktop build folder), and click Create release.
  4. Hit Publish. Your game is live, installable from the launcher, and updates ship to players automatically from then on.

What can I upload?

Platform Upload Players get
Windows .zip of the build folder, or a single .exe One-click install & auto-update in the launcher
macOS .zip containing YourGame.app Same (universal or arm64/x64 builds)
Linux .zip with the binary (e.g. .x86_64), or an .AppImage Same
Web .zip with index.html at the root Play in the browser on your store page and in the launcher
Android .apk A download link for phones
Game Boy Advance .gba ROM (original homebrew only) Play in the browser via emulation, plus a ROM download

File names that include windows/win, mac/macos/darwin, linux, web/html5 pick the platform automatically. Up to 4 GB per file.

Ground rules

Dweller is for original games. AI-assisted is the whole point; recreations, ports or ROM hacks of commercial games are not allowed. Read the content guidelines.

Next: Let your AI publish it: the fastest path if you build with Claude Code or another agent.

View as Markdown (handy for feeding to an AI)